Factsheet

Developer:
JoyMasher
Based in Curitiba, Brazil

Founding date:
January 5th, 2012

Website:
joymasher.com

Press / Business contact:
hello@joymasher.com

Social:
twitter
facebook
youtube

Releases:
Blazing Chrome
Killing Moon
Oniken
MRC6-454
Major Maox
Odallus

Phone:

Description

JoyMasher is an indie game studio founded by Danilo Dias, Thais Weiller and Marco Galvão on early 2012. We made Oniken, MRC6-454, Major Maox and participated in many others. We are currently developing Odallus.

History

How it all started

JoyMasher began when Danilo Dias, Thais Weiller, and Marco Galvão decided to join forces to make great games. Danilo is an architecture bachelor that loved videogames from a very early age and always tried to make his own games.Thais has worked with several mobile and some browser games, granting her experience in gameplay, level design and balancing games. Marco makes computer games since he was 8, and is now studying to be a Computational Mathematician.

And then...

Danilo was having some problems on letting the world know about Oniken and Thais felt as she had more to offer to games making that she was able to do in Brazilian industry. Admist the way, Marco moshed in as the ninja coder JoyMasher needed and we have been happy ever since.

Projects


Videos

Oniken Steam launch trailer YouTube

Odallus: The Dark Call YouTube


Images

4b01.png
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3b01.png
1a01.png

There are far more images available for JoyMasher, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo
logo

Awards & Recognition

  • "GMB - Best Brazilian Indie Game of the Year." - Oniken, 2012
  • "UOL Jogos - Best Brazilian Game of the Year." - Oniken, 2012
  • "8 Bit Horse Award - Best Old-School Throwback" - Oniken, 2012
  • "8 Bit Horse Award - Best Action Game" - Oniken, 2012
  • "8 Bit Horse Award - Best 2D Game" - Oniken, 2012
  • "Fodinha de Ouro - Best Game of 2012 Made in Brazil" - Oniken, 2012

Selected Articles

  • "Put in general terms, it’s cut from the same cloth as the original Ninja Gaiden, gratuitously handing out the keys to the 2D hack-and-slash sweet shop to anyone with a quenchable thirst for shoryukens perforated enemy lungs. "
    - Richard Glenn, IndieGame Mag
  • "It feels like it fell out of the late eighties, except the controls were tightened up during the voyage."
    - Jordan Devore, Destructoid

Oniken's dev blog
This blog was created mainly to be our personal record of the game's developmental, but also grew to be a channel for fans to follow Oniken's progress. http://oniken.net/.


Team & Repeating Collaborator

Danilo Dias
Artist, Game Designer

Thais Weiller
Game Designer, Press person

Marco (Keyo) Galvao
Programmer

Contact

Inquiries
hello@joymasher.com


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks