Based in Curitiba, Brazil
January 5th, 2012
Press / Business contact:
JoyMasher is an indie game studio founded by Danilo Dias and Thais Weiller on early 2012. We made Oniken and Odallus and are currently developing Blazing Chrome and some other fun and secret projects.
HistoryHow it all started
Danilo is an architecture bachelor that loved videogames from a very early age and always tried to make his own games. Thais has worked with several mobile and some browser games, granting her experience in gameplay, level design and balancing games. They have met in the early 2000s and felt in love but it was making games together that sealed the deal.2012 the year of JoyMasher
Danilo was having some problems with letting the world know about Oniken and Thais felt as she had more to offer to games making that she was able to do in Brazilian industry. Amidst the way, Marco Galvao morphed in as the ninja coder Oniken needed and we released Oniken on Desura in June 2012.
However, Desura wasn't a big market and bills were still being printed, month after month. So Danilo and Thais kept their jobs while they were working on their new, shiny thing: Odallus. When they released crowdfunding campaign for Odallus, in July 2013, it was successful and secured the full development and a bit more.Suddenly, Steam came along
Out of the blue, Greenlight appeared and JoyMasher signed both Oniken and Odallus in it. Both games were accepted and in January 2014, Oniken was released on Steam. In July 2015 was Odallus turn to get to the platform.
Releasing both games in Steam opened a lot of doors for JoyMasher and since 2016, Thais and Danilo could quit their day jobs and focus solely on making great games.
Blazing Chrome Announcement Teaser YouTube
Oniken Steam launch trailer YouTube
Odallus: The Dark Call YouTube
There are far more images available for JoyMasher, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "GMB - Best Brazilian Indie Game of the Year." - Oniken, 2012
- "UOL Jogos - Best Brazilian Game of the Year." - Oniken, 2012
- "8 Bit Horse Award - Best Old-School Throwback" - Oniken, 2012
- "8 Bit Horse Award - Best Action Game" - Oniken, 2012
- "8 Bit Horse Award - Best 2D Game" - Oniken, 2012
- "Fodinha de Ouro - Best Game of 2012 Made in Brazil" - Oniken, 2012
- "Put in general terms, it’s cut from the same cloth as the original Ninja Gaiden, gratuitously handing out the keys to the 2D hack-and-slash sweet shop to anyone with a quenchable thirst for shoryukens perforated enemy lungs. "
- Richard Glenn, IndieGame Mag
- "It feels like it fell out of the late eighties, except the controls were tightened up during the voyage."
- Jordan Devore, Destructoid
Team & Repeating Collaborator
Artist, Game Designer
Game Designer, Communications person