To help you let your friends know about Odallus, we have made a special page! Everything about Odallus is there, from our campaign video to IndieGoGo and Greenlight links. Go check for yourself!
Thais
Odallus is backed!
Odallus’ stretch goals
Hey everyone! It has been only a little over a week now since we started the campaign and Odallus is already so close of its first goal! Thanks all of you for your support!
During the first design decisions of Odallus there were many features we wanted to add that we though, due time and money limitations, wouldn’t be possible.
This weekend we decided to rethink them and make the calculations required and guess what? They are not completely impossible, they just need an extra push!
So here are some things we would like Odallus to have and if you want them too, let’s make this happen!
Odallus on Indiegogo!
Odallus art sneak peek
Dive in with Haggis
Haggis can explore deep underwater caves but not without magic help! Use the Siren Scale to dive really deep and meet the odd abyssal critters.
Meet Haggis
On a distant village amidst green fields and rocky mountains, a man returns from a hunt. This is no ordinary man but a warrior who could no longer wield his sword due the weight of so many souls.
This man is Haggis, the main character in Odallus. Although he yet cannot see it, as he approaches his home village he can sense something is off.
Odallus
In the last couple of weeks we have been releasing some teasers about our new game, but as a good burlesque dancer we didn’t showed too much in the beginning of the show. Now we are ready to take our sequin skirt and reveal more about the project, the game we call Odallus:The Dark Call!
On an ancient times, a warrior tired of fighting returns home just to discovery his battles have not yet ended. A Dark Lord and his scourge army ravaged his village leaving no good soul alive and continues his path of destruction in search for the Ultimate Power. Now, it is up to him to put a stop on this cursed destruction before it is too late.
Odallus will be a classic exploration/action game, inspired by Ghosts’n Goblins, Demon’s Crest and Castlevania. We want to have more exploration in Odallus, so we are not going to give you such a frenetic gameplay pace as in Oniken, but also don’t you think you will be hunting for butterflies in the game. This land is seriously wicked and there is no place for wussies.
New game WIP video
This is one of the projects we are currently developing. This game will be a lot different from Oniken, and will have a lot of exploring and upgrades as well. Hope you enjoy it!
Sigurdr’s Havoc is open to play but we are not satisfied
Hey there! You probably heard we were participating on Global Game Jam this year, but I´m not sure if you have been able to check out the result!
You can also listen to Sigurdr’s OST here.
However, after getting some sleep (developing a game in 48h is not an easy task), we decided we wanted to do more with Sigurdr’s Havoc and decided to make a developer´s cut edition, to be released any time soon.
Hope you enjoy our game [and hold on to the enhanced edition!]